I messed with Wayfinder a bit in its original MMO form, and I have now messed with it a bit more in its new incarnation as a co-op action RPG. One of my fixations is imagining all the games that could be made with a specific set of assets; I often fantasize about that sort of thing when I'm about done with a game, just trying to think of all the possible creatures it could become or could have been. I've been in the soup of gamedev alongside different designers enough to know that there are points where the game's state - in the sense of material states - is a liquid. Seeing what the same mechanics and the same gameplay arc mean in the absence of a monetization scheme that (functionally) constitutes a genre unto itself is fascinating and I don't know that there are that many precedents for what's happened here. It's gonna be a heavy fucking lift - but I can't look away.
